- ACTIONTYPE_SKELETAL - Static variable in class mr.robotto.engine.components.data.action.MrSkeletalAction
-
- add(MrMatrix4f, MrMatrix4f, MrMatrix4f) - Method in class mr.robotto.engine.linearalgebra.MrMatrix4f.Operator
-
Add two matrices and saves the result in 'result'
- add(MrQuaternion, MrQuaternion, MrQuaternion) - Method in class mr.robotto.engine.linearalgebra.MrQuaternion.Operator
-
- add(MrVector3f, MrVector3f, MrVector3f) - Method in class mr.robotto.engine.linearalgebra.MrVector3f.Operator
-
- add(MrVector4f, MrVector4f, MrVector4f) - Method in class mr.robotto.engine.linearalgebra.MrVector4f.Operator
-
- addAction(MrSkeletalAction) - Method in class mr.robotto.engine.components.data.skeleton.MrSkeleton
-
- addAttribute(MrAttribute) - Method in class mr.robotto.engine.components.comp.MrShaderProgram
-
Adds an attribute to this shader program
- addAttribute(MrAttribute) - Method in class mr.robotto.engine.components.comp.MrShaderProgram.Data
-
- addBone(MrBone) - Method in class mr.robotto.engine.components.data.action.MrFrame
-
Adds a bone affected by this frame
- addBoneOrder(String) - Method in class mr.robotto.engine.components.data.skeleton.MrSkeleton
-
- addChild(V, V) - Method in class mr.robotto.engine.collections.MrTreeMap
-
Adds a child to the node
- addChild(MrObjectController, MrObjectController) - Method in class mr.robotto.engine.scenetree.MrSceneTreeData
-
- addChild(MrObject) - Method in class mr.robotto.sceneobjects.MrObject
-
- addChild(MrObject, MrObject) - Method in class mr.robotto.scenetree.MrSceneTree
-
- addChildByKey(K, V) - Method in class mr.robotto.engine.collections.MrTreeMap
-
Adds a child to the node
- addChildByKey(String, MrObjectController) - Method in class mr.robotto.engine.scenetree.MrSceneTreeData
-
- addChildByKey(String, MrObject) - Method in class mr.robotto.scenetree.MrSceneTree
-
- addKeyFrame(MrFrame) - Method in class mr.robotto.engine.components.data.action.MrKeyFrameList
-
- addKeyFrame(MrFrame) - Method in class mr.robotto.engine.components.data.action.MrSkeletalAction
-
- addShaderProgram(MrShaderProgram) - Method in class mr.robotto.engine.loader.MrResources
-
Adds a new shader program to resources
- addTexture(MrTexture) - Method in class mr.robotto.engine.loader.MrResources
-
Adds a new texture to resources
- addTextureBitmap(String, Bitmap) - Method in class mr.robotto.engine.loader.MrResources
-
Adds a new bitmap to resources
- addTextureIndex(int, int) - Method in class mr.robotto.engine.linearalgebra.MrSamplerIndices
-
- addUniform(MrUniform) - Method in class mr.robotto.engine.components.comp.MrShaderProgram
-
Adds a uniform to this shader program
- addUniform(MrUniform) - Method in class mr.robotto.engine.components.comp.MrShaderProgram.Data
-
- APPLICATION_ID - Static variable in class mr.robotto.BuildConfig
-
- asBuffer() - Method in class mr.robotto.engine.components.data.mesh.MrBuffer
-
Returns this buffer as a Java buffer object